Operation Spinoff: Review of Agents of M.A.Y.H.E.M.

Ricardo Santiago Rodriguez


If you combine the Saints Row franchise with the 80’s G.I. Joe cartoon, you get an incredible entertaining game brought to you by developer Volition. Agents of M.A.Y.H.E.M. (Multinational Agency for Hunting Evil Masterminds) brings an amazing amount of action with thrills while building up an easy to follow story. It captures you right from the beginning with a tutorial mission to help set the pace. This open-world, mission-driven game puts you in control of some very eccentric characters recruited to thwart the villains, L.E.G.I.O.N.

The story is set in Seoul, South Korea with episodes engaging each of the villains you encounter. L.E.G.I.O.N. (The League of Evil Gentlemen Intent on Obliterating Nations) and their lieutenants have similar looks to iconic pop culture characters, including reality pop stars. Carried out without being mandatory, the game offers side missions and individual agent missions providing hours of action-packed and hilarious gameplay.

Each available agent (12 without pre-order) has three individual gadget modifications with three core upgrades available. Agents also have four separate upgrade paths to customize your gameplay experience. To make sure you can swap out between agents, certain obstacles and villains need certain special agents, which makes for more of an intriguing run during missions.

Volition and Deep Silver (the publisher) put tremendous work into the game script. The dialogue amongst the agents alone makes for some interesting discussion. Within missions, characters derive not only from the agents, but also from the ARK (the headquarters of M.A.Y.H.E.M.) associates. The never-ending quirks and retorts to each event captures the ridiculous development of each character. From backstory to the main missions, each agent’s response to individual actions makes for either predictable or unexpected responses.

Although the Agents of M.A.Y.H.E.M. does deliver endless shoot ‘em up gameplay, it falls into a repetitiveness. Throughout the game you will have the same type of hacking events—making it simply too easy to complete. This stifle in hack difficulty can make the mis- sion a nuisance rather than a joy. Another issue is the constant raiding into L.E.G.I.O.N. hideouts. The raids continue with the same overall concept. Go in. Take down the com- mander. Leave. It is true that during these raids, most encounters are different in each hideout, but something felt left undeveloped. Not a flaw, but more of an annoyance in the game. It keeps calling you to your vehicle. Each time you comply, the agent performs a stellar jump sequence to enter. The nuisance is that the car comes to a complete stop rather than keep accelerating forward once inside.

So is this worth the bee-hives limited cash? Overall, the pros of this game outweigh the cons. It’s jam-packed with action, hilarious commentary, and radiant graphics with only a few nit-picking issues. Therefore, I am rating this a 3.8 out of 5. The issues come largely from the nit-picking because they remain throughout the game and are quite visible.

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